Condensed Placement Preparation Syllabus
OOP Design · SOLID · Design Patterns · Class Diagrams · Interview Ready
A concise, placement-focused syllabus — covers every key concept without overloading.
Module 1
Module 2
Module 3
Module 4
Module 5
Module 6
Learn recurring patterns, not one-off tricks — the fastest path to solving new problems.
Every module ends with an assessment or drill mapped to the way rounds are actually run.
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Low-level design is where object-oriented thinking is tested in code. This course moves from SOLID principles and UML to the design patterns that appear in interviews — strategy, factory, observer, decorator, singleton, builder — and then into full machine-coding problems: parking lot, splitwise, elevator, BookMyShow, rate limiter, logging library.
Each problem is worked the way an interviewer expects: clarify requirements, identify entities, define responsibilities and interfaces, choose patterns with a reason, then handle concurrency and extension. You also get the vocabulary to justify a design instead of just producing classes.
Product companies use a machine-coding or LLD round to filter candidates who can only solve puzzles. Design rounds reward structure and communication, so they are learnable quickly — and they carry disproportionate weight for SDE-1 offers and internship conversions.
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LLD is class-level design — entities, responsibilities, interfaces and patterns within one service. HLD is system-level — services, databases, caching, queues and scaling decisions.
Six to eight used well is enough: strategy, factory, observer, decorator, singleton, builder, adapter and template method. Knowing when not to use a pattern matters as much as naming it.
Yes, commonly as a 60–90 minute machine-coding round at product companies and startups, and as OOP design discussion in service-company technical rounds.